This design consists of a Hub and a Push leading into another Hub. 4 netherite scrap and 4 gold ingots can then be crafted into one netherite ingot. Repeat the entire steps until they are satisfied. Two levels with a glass walkway for them above their path can do this, just make sure they can't reach the player's level (and none of the blocks are stone they can enter). Once all materials are mined, the player can then break the box and gather the resources in one quick run. Can be found below y=16, but are more common between y=5 and 13. Then move forward into the first place they have dug, turn right to face the second step, and to its right dig 3 blocks down from the floor. Instead of a 3-block deep water landing pit, if players place two blocks of water at the bottom of the shaft in the ceiling of their utility room at the bottom and "hold it in place" with a sign on the wall below the shaft, it will break their fall as they fall through it and they will land without damage on the bottom of their utility room area. Continue until the player reaches the other side of the room. Ore occupies a certain width, whereby two tunnels running too close to each other would intersect the same orebody twice. Sleep in the bed, and put everything from their inventory into the chest except for pickaxes, ladders, a stack each of gravel and cobblestone, and perhaps some torches. Same two variations, same correlation in efficiency. However, with a spacing of 2, the second tunnel still encounters several ore bodies that have already been removed, so it is also quite inefficient. A good efficiency is reached at a spacing of around 6 blocks (that is, 6 solid blocks left in-between the tunnels). from the tunnel, leaving only a plain 3×3 tunnel. (true independence would need spacings more than a chunk) Above a spacing of 6, efficiency does not increase greatly because ore collection rate is simply a function of the distribution of ores within the level. If there are any nearby abandoned mine shafts, check them out, they can use planks to make a crafting table and tools or there might be a spare iron pickaxe floating around. Drifting can be effective in finding dungeons if there are mob sounds audible at a dead end. Be sure that the pit is 3 deep, and each block is filled with water. Now they can swim down, and if there was lava under the player, it will turn into obsidian, and will be harmless. Lava is highly dangerous and becomes quite common on lower levels, so remember to bring two water buckets when mining. This gives the player a more targeted dig, and can often reach bedrock quicker and more safely than straight staircases. To keep track of this, press F3, and the Y-coordinate tells the vertical level the player character is currently at (It is best to mine at level 11 because it is easier to deal with lava lakes on that height). If the player decide to stack their mineshafts, however, they should use an odd-spacing, or they will get inefficiency and blind spots. Branch mining consists of mining out side tunnels from an access shaft to expose as many blocks as possible with a minimum of blocks removed. This can also be done by placing water at both ends of a 3×1 hole. By leaving the finger tunnel unlit, and unfilled in, it's true that monsters may spawn later, but they are trapped in the walled-off tunnel. They are not necessary in mining, although they are useful. If we assume that 90% of ores are 2×2×2, but 10% are 1×1×1; while obtaining 100% unitary thoroughness then requires a spacing of 3 and a tiering distance of 2, the original mine (the 3-space 4-tiering) maintains a thoroughness of 98%. Instead, the player can use it for chests, and it works well for its purpose. However, if the player wants to make an artificial river for boats, this may not be a problem. 8. dont waste iron on pickaxes you use a lot. Continue the process of mining a layer, and then another, until they hit the bedrock level. However, this takes much longer to do and tunnels are usually much larger than rooms. This causes the efficiency of the mining operation to plummet. The Strip Mining Method. This method allows players to find a large number of ores. They can optionally leave the central column for a barrier, or mine it out to place ladders for speedy transit. The next one has a tiering distance of 3, and is noticeably less thorough, but it finds at least 90% of the diamonds in a chunk: This is a good mine for somewhat crowded multiplayer, where thoroughness is actually worth something. To descend to the bottom, simply walk into the shaft. The more common version runs the ladders down the middle of the wide side, that is put blocks to break the fall on both sides every few levels, and at their mining levels, but another way to do it is to put ladders on one end, and put a waterfall on the other. To put that in perspective, that many cobblestone blocks in a tower would be a whopping 140,800 meters tall, or an unrealistic 170 times the height of the Burj Khalifa, which is the tallest building on earth. This can be used in a network style mine to block off the assaulted tunnels while still allowing movement past the blockages. The middle can also be hollowed (digging straight down should be safe so long as the player didn't find any caves or lava pools as they have made the staircase) out and a ladder or waterfall can be placed in it, with openings at different levels to allow for quick and easy access. An effective technique if players want to find rare resources with minimal effort. Use the staircase method to dig down to bedrock. If the player would rather be sure of 100% coverage, simply place the tunnels closer together. Once the player has found a suitable and deep area that they are confident in they may either begin or set up a small chamber near the area to store minerals and construct tools to further their mining. Also, considering in most cases each chunk have one diamond ore vein, if their only priority is diamonds, they can place the top most branches at level 14 & 15 and dig branches from top to bottom until they strike a diamond vein and then skip the rest of the chunk. This form of mining is relatively simple. Once they connectted, they may use the open style, leaving 1 wide path up or the maze, leaving 2×2 wide up. Now it's time to place the ladders and to fill in the center of the shaft. Ethos discusses this in … Despite the fact that they may yield many resources, players may use up several pickaxes or shovels in the process of making them as well as torches to light up the tunnel. The wither, unlike most other mobs, has the ability to break any block that can be mined by the player. Any block moveable by a piston will do. Hop upward and place blocks beneath themselves. The player should carry a large supply of torches to light up the cave to prevent hostile mobs from spawning. Minecraft has been out for over a decade and each new update adds a bunch of new items and tools to use. In TNT mining, a tunnel is created around y=15. Dig out each branch until their inventory is 3 spaces away from full, then turn around. The 2 biggest problems with this kind of mining are: A. An idea for not getting lost in a mineshaft is to place torches only on the left side of the wall, so that when returning, the torches will always be on the right. However, the method is also somewhat dangerous, as one will run into many pockets of lava - for this reason, the player should have high-tier armor, possibly with fire resistance, and potions of fire resistance. If a larger level were used, the line would smoothly approach a maximum efficiency but never quite reach it. The center column is cleared, acting as a supply of light on the way down. This should be used only in ridiculously crowded multiplayer servers, when what matters is finding that one redstone vein that got missed by all the random-miners. This way, if they mine into a pit or lava, they won't fall into it unless they unhold ⇧ Shift (⇧ Shift won't let the player move down the ladder, but makes the mining speed slower). 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